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Browsing: Tactics
Rainbow Six Tactics game director Martial Potron has said that it was important for Ubisoft to design the game’s Operators with unique loadouts and progression to avoid overlap.
Rainbow Six Tactics game director Martial Potron has said the development team borrowed the “DNA” of the studio’s turn-based game series, Mario + Rabbids, for tactical level design inspiration.
Rainbow Six Tactics won’t let fans repeatedly play the same Operator like in Rainbow Six Siege, but will encourage players to experiment with the entire roster using two new gameplay systems instead.
Rainbow Six Tactics game director Martial Potron has explained why Ubisoft chose to make the upcoming spin-off a turn-based tactics game instead of keeping in line with the series’ first-person style.