Browsing: Zero

Enterprises once relied on perimeter-first security because enterprise systems operated like traditional single player games where data, servers and the game application resided in a single device or within one network boundary. This model worked brilliantly when users, workloads, and trusted networks were co-located.

It’s almost midnight, and I’m still playing Bit Reactor’s turn-based tactics (TBT) strategy game, Star Wars Zero Company. I’m nearing the end of a tense battle that’s lasted longer than I’ve realized, but I’m so close to success. Only a few enemies remain, and Hawks is out of med packs; Tricks, Tel, and Luco are…